Microservices vs Monolith: Which Architecture Should You Choose?
Microservices vs monolith explained plainly: why most teams should start with a modular monolith, the real costs of microservices, and the signals that justify splitting.
Restructuring existing code to make it cleaner, simpler, or easier to maintain without changing what the software does.
Refactoring improves the internal design of code while keeping its external behaviour the same. Common refactorings include renaming unclear variables, splitting long functions, removing duplicate logic, and reorganizing files. The term was popularized by Martin Fowler's 1999 book on the subject.
For example, if an invoicing app calculates tax in five different places, a developer might refactor the logic into one shared function, so a future tax rule change needs editing only once. Refactoring is one of the main ways teams pay down technical debt. It is safest with a good set of automated tests, which confirm that behaviour has not changed. Large refactors are usually done in small steps alongside regular feature work rather than as a risky rewrite.
The practice of having other developers examine code changes before they are merged, to catch bugs and keep quality consistent.
Technical DebtThe future cost of rework caused by choosing a quick or easy software solution now instead of a better long-term approach.
Unit TestingTesting individual pieces of code, such as functions or classes, in isolation to confirm they behave as expected.
Microservices vs monolith explained plainly: why most teams should start with a modular monolith, the real costs of microservices, and the signals that justify splitting.
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